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ICE & FIRE role playing game

I have reached a final settlement with Guardians of Order, the Canadian games company that published the role-playing game based on A SONG OF ICE AND FIRE before going under last year.

We're now all square, and that license has officially expired. It is not the ending that I would have hoped for, but I'm glad to have concluded things amicably.

As part of our settlement, I have acquired the remaining stock of the deluxe, limited edition of the RPG worldbook, a huge and lavishly illustrated hardcover. I will be listing the book for sale on the "Signed Books" page of my website in the very near future, but I thought I'd give my Not-a-Bloggers a little advance notice.

If any of you want to snag a copy, the price is $100, which includes book rate shipping within the United States (overseas is more). This is a big and beautiful book with lots of great artwork, and tons of background material on the world of Westeros that may be of interest even to those who do not play role-playing games. And needless to say, I would be glad to sign and inscribe the book on request. You can get a look at the cover and some of the graphics by scrolling back through the Archives sections of the news page.

(Please email if you are interested, don't comment about it here).

There will be another RPG in the future. I am considering offers from several other companies right now, and expect to have a new license to announce within the next couple of months,


Mar. 7th, 2007 09:41 pm (UTC)
To make a more positive contribution, I think a company that can make a game that's both accessible and distinct is what the series needs and it's a tricky task. Companies that have succeeded at accessible games are usually committed to developing their own intellectual property. Companies that have succeeded at distinct game designs don't tend to make these games very accessible.

The other option is with companies that make the property a appendage to an established system but if the presentation is wrong the result won't be successful. Lots of GURPS licenses end up this way. As far as D20 goes, the advantages of that are nearly moribund unless you can get Wizards of the Coats to do it themselves -- and the Wheel of Time RPG didn't end up being a big earner for them. Green Ronin is probably the company that's done the best adaptations of fantasy novel settings into d20.

I suppose the ideal then would be a small design house under the developmental supervision of a bigger one. Hire the team behind FATE to make a really cool, dustinct, but give White Wolf or Green Ronin development to that non-hardcore gamers can ease their way into it.


George R.R. Martin
George R. R. Martin

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