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ICE & FIRE role playing game

I have reached a final settlement with Guardians of Order, the Canadian games company that published the role-playing game based on A SONG OF ICE AND FIRE before going under last year.

We're now all square, and that license has officially expired. It is not the ending that I would have hoped for, but I'm glad to have concluded things amicably.

As part of our settlement, I have acquired the remaining stock of the deluxe, limited edition of the RPG worldbook, a huge and lavishly illustrated hardcover. I will be listing the book for sale on the "Signed Books" page of my website in the very near future, but I thought I'd give my Not-a-Bloggers a little advance notice.

If any of you want to snag a copy, the price is $100, which includes book rate shipping within the United States (overseas is more). This is a big and beautiful book with lots of great artwork, and tons of background material on the world of Westeros that may be of interest even to those who do not play role-playing games. And needless to say, I would be glad to sign and inscribe the book on request. You can get a look at the cover and some of the graphics by scrolling back through the Archives sections of the news page.

(Please email if you are interested, don't comment about it here).

There will be another RPG in the future. I am considering offers from several other companies right now, and expect to have a new license to announce within the next couple of months,


Mar. 8th, 2007 05:45 pm (UTC)
I had the good fortune to pick up the mighty sourcebook for this game before the company went fully under, and found it not only a great resource for learning about the books, but just an awesome system. If an RPG were to be written based on my WiP, I'd want it to be like this one (and, particularly, this deadly).

I'm working on getting an actual game together, possibly a one-shot over at GenCon Indy. I wrote the adventure long ago, and it parallels some of the events in the King's Landing debacle at the end of book 1. The players can either maintain the outcome (and have all their efforts be off-stage) or cause it to depart wildly. 'Cuz you never know when someone important's going to die. :)



George R.R. Martin
George R. R. Martin

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