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Jun. 21st, 2007 (UTC)

It's always very enlightening to read (either books or select journals like this)

I agree with most of the quoted films here, but what really disturbs me is the fact that all really good sf (and fantasy) movies are quite old (exceptions like LotR included). Newer movies are numerically rare and overburdened with CGI effects, leaving no room for either character evolution or a real description of the world outlined. I, for one, am very interested in hints at what keeps the world I see on the screen running (not much time for the director to get them in in 120 minutes worth of movie-time, of course).
A good example is Bladerunner, while watching you get a good impression of the world that is outside the main story.

The director of the remake of Raumpatroullie Orion (german classic 50s sf series) said in an interview that for a modern audience you have to show a fast pace. The original series had a spaceship launch scene that went on for over 3 minutes, the remake had to cut it down to about a minute or so because the audience wouldn't watch a launch for a longer time without falling to sleep.

While movies nowadays really lack in terms of world detail, the TV-shows make use of long storylines, good examples are Battlestar Galactica and Firefly, but also the imo underestimated Dark Angel series. Sadly those incredibly rich stories seem to impede the popularity, which means they get dropped after one or two seasons, or don't get the finale they deserved like Babylon 5.
My greatest hope at the moment is that Battlestar Galactica won't die on the way to earth (or somewhere else).

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George R.R. Martin
George R. R. Martin

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