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A Few Last Words

I've just locked the comments section of the previous post. We've had about four hundred comments since the post went up last night, and the whole thing is about to collapse under its own weight. I suspect that someone or other has already said everything that can be said on the subject, so now we're starting to go around in circles.

Also, with this many comments, it's becoming obvious that some of the later commenters aren't actually reading what went before. I'm starting to get asked the same questions over and over again -- what about Suvudu? what about the Vance book? what about fan art? what about role-playing games? All fair enough questions, but I have answered all of them in responses to earlier comments. Some I have answered two or three times by now. I am not going to answer them four, five, six, or twelve times, sorry. So if you've posted a question that has already been asked and answered, your post will likely be ignored or deleted. (Yes, I know it's a pain to have to read four hundred comments. Tough. If I have to read them all, so do you. That's the price of taking part in the discussion).

Some comments haven't been unscreened yet. There have been so many of them coming in so fast that it has been hard to keep up. A few have been buried by now, especially comments on comments on comments. Ty or I will get to all of them eventually, I hope, and everything will either be unscreened or deleted.

I want to thank ninety-five percent of the people who took the time to comment. I appreciate your thoughts, and even more, I appreciate the relative calm and thoughtful tone of this discussion, which never degenerated into the kind of ugliness I've seen (and am still seeing) in the comments over on Diana Gabaldon's blog, where the discussion has long since been derailed. I don't know how many minds were changed here, but all the major issues were thoroughly aired, it seems to me, and I hope this generated more light than heat.

There were a few issues raised during the debate that I'd like to address a bit further.

A number of commenters suggested that I was wrong in my assertion that copyrights need to be defended, and suggested that I was confusing copyrights with trademarks. Perhaps so. This was raised often enough that it is obviously something I need to look into further. There were also posters who agreed with what I wrote, however, including some who identified themselves as lawyers or law students, so I don't think the issue is as clear cut as the "trademark" folks are claiming. I'll investigate this, and if I was wrong about this, I will come back here and say so (eventually, this is not my top priority in life). If I was right, I'll come back and mention that as well.

ERB v HPL. I never said that allowing others to play with the Cthulhu mythos was the ONLY reason Lovecraft died in poverty. Actually, I am a huge Lovecraft fan, and not much of a Burroughs fan at all (though Melinda Snodgrass and I did once work on the screenplay for A PRINCESS OF MARS). I know a lot about HPL. His work has been hugely influential on modern horror. But my point stands. I could write a Cthulhu Mythos novel tomorrow, and I would not have to pay a dime to any Lovecraft estate (if such exists) or get their permission. I would never dare write a Barsoom novel, though surely PRINCESS is in the public domain by now. (The later John Carter and Tarzan novels may still be under copyright).

A few people have quoted or posted links to the other side of the Marion Zimmer Bradley incident, the account of the fan involved. Fine, two sides to every story, check it out. At this point, twenty years after the fact, it all becomes she said/ she said. But the version I posted was hardly "urban legend," as one commenter called it. It was the version given by Marion Zimmer Bradley herself in SFWA FORUM, what she told the rest of the writing community. If you want to believe she lied, well, that's your prerogative.

More thoughts as I have 'em. Just now, I have work to do.


May. 9th, 2010 02:30 am (UTC)
I always wondered why MZB stopped the anthologies. For years, I thought of them as a way for fledgling authors to get published -- as indeed they did, and I had assumed that age and disinterest was the reason for their discontinuation. I guess I have been living under a rock.

I read more of those anthologies than I care to admit, (and most were not that great), but I found it interesting that they existed. Had I been a bit older and less teenaged (thinking it profoundly uncool) I might have even submitted something, because for most of the eighties I was obsessed with Darkover, and made up several stories in my head about what might have been. It's the hallmark of a good author and worldbuilder, in my opinion, that makes us wonder what might have been, or what will be. And I dare anyone to admit they've never done it. Fanfiction gets a bad rap, but we've all wondered, haven't we? What would happen if the elves came back from the Gray Havens? If the Last Battle wasn't some weird Christian metaphor, if the Bene Gesserit (sp) found more male children, if Lew Alton grew a pair, if everyone didn't die at the end of Angel/Blake's 7/what have you? The wondering is the mark of a good story, I think. A good story brings the reader that close. Makes them live it. Makes them wonder.

On the other hand, I am married to a patent lawyer. I do get the intellectual property thing. I've read, mostly for snark value, some truly terrible interpretations of many different sandboxes. I can understand how gruesome it might be to see bad Jamie dark slash -- whether in the Outlander universe or in ASoIaF. (And I am sure it exists in both, although I have not -- and will not -- google.) There is a new trope, perhaps, or not so new: whatever horrific or comedic fate a popular author can imagine for their characters... someone has or will soon publish it on fanfict.net. And, to some extent, there's little you can do about it. And, to some extent, that sucks too.

But don't discount the wonder. If someone is imagining Cersei's fate, they care about it. They care about the sandbox.


George R.R. Martin
George R. R. Martin

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