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A Taste of Cyanide

Two of the game designers from Cyanide's studio in Montreal flew down to New Mexico on Friday to give me a look at their GAME OF THRONES RTS game (that's Real Time Strategy, for those of you who don't speak Gaming), which is now done and will be rolling out Real Soon Now.

Now, I have to admit, I am far from being an expert on videogames. In fact, I've never played any of the current RTS games. My experience with videogaming was almost entirely with older, turn-based DOS strategy games like ROMANCE OF THE THREE KINGDOMS, PIRATES, MASTER OF ORION, RAILROAD TYCOON, and the like. And as you can probably tell from those titles, I stopped videogaming some years ago (not because I did not like it -- truth to tell, I liked it too much, and found that I was spending way too much time playing games on my computer when I should have been writing).

That being said... I thought what I saw looked really cool. And Ty, who DOES play a lot of videogames, seemed impressed as well. The gang at Cyanide (Montreal) have come up with some innovative features for this one, that should help make A GAME OF THRONES: GENESIS unlike any other RTS on the market at present. And fun to play as well, we hope... but that's a verdict that will need to come from the gamers out there.

Focus, our publisher, has opened an official website for GENESIS. Check it out:


(Just to be clear. This is the RTS game, designed and developed by Cyanide's studio in Montreal. A second videogame, an RPG, is also under development at Cyanide's studio in France, but that one won't be along for a while yet. The two games are very different, so please don't get them confused).

Anyway, I enjoyed having the crew from Cyanide down here, and liked what they had to show me. I hope you will as well.



Sep. 11th, 2011 07:59 pm (UTC)
Meh, this makes me sad. I wish people would stop thinking that just because it's fantasy it works as an RPG. The pen and paper world of RPGs is more versatile since you can futz with rules once you get the game home but RPGs for console and PC only work in certain circumstances. There's only so many ways you can make a character level up and they all resemble the big named games because of this. It's HARD to make a character that doesn't have a ton of magic at their disposal balance out in skills with the characters that do, it's hard to make that progression interesting enough to engage players, and it's hard to make it realistic. And if they manage those then chances are it doesn't fit in the source material's canon very well. I know that many a fanboy and fangril is going to be scratching their heads at the logic behind alternations in the last game I worked on.

Having said that, at least you got paid for it :P And I'll probably buy it.


George R.R. Martin
George R. R. Martin

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